Into the Ashlands
Luck points represent second chances and narrow escapes from dire situations. It’s when the polearm swing that should have taken off your head shaves off a few hairs instead.
Every character is awarded 2 luck points at the beginning of each game session. Luck points can be spent the following ways:
- Negate an enemy’s Critical Strike.
- Negate a Critical Miss.
- Negate a roll on the injury table.
- Re-roll a skill check or attack. You must keep the second result.
Any player may spend a luck point for an ally to produce one of the luck point results.
Luck points do not carry over from session to session. Any unspent luck points at the end of the session are lost.